Capture the Full PictureHow it works?The BubbleScope® StoryThe Future

The philosophy behind this unique concept was inspired by Tom’s experiences travelling and through witnessing a number of incredible vistas where his conventional 35mm camera just didn’t have the scope to capture the full picture. His ordinary camera restricted his ability to truthfully and naturally capture scenes, events and experiences because of its invasive, blinkered and subjective style.

“I wanted to develop an alternative image capture device, which was not bound by a frame and instead could shoot a complete cyclorama. The product had to be affordable, easy-to-use, operated by one hand and capture high quality MegaPixel ‘bubble’ images in a single-shot”.
Top image - Tom in 2000 standing on top of Lion’s Head in Cape Town, South Africa. This was where Tom found the inspiration for his first invention, WakeYoo® the recordable alarm clock, while he was working as a VR Simulation Engineer, as part of his university degree. Tom returned to Cape Town three years later, once his invention was a commercial success, where he witnessed a mind-opening astrological phenomenon. He awoke in the dead of the night to discover that the full moon had projected itself onto the centre of his chest. Initially confused, he did some research and concluded that he had not experienced a lunar projection, but rather had become the target of a naturally occurring pin-hole-camera, where an imperfection in the glass window to his side had caused the moon to become projected. This started a ball rolling in Tom’s head and he began to think about photography.

Above image - Tom in 2002 with the Moonman, his artistic interpretation of his product vision for BubbleScope®.
In April 2000, Tom Lawton, a young product designer from Wiltshire, England was travelling through India in search of the inspiration for his next invention. Tom recalls...

“I was sitting on the floor of a train, day dreaming out of the open carriage doorway, I had the best seat, but the doorway around me was crowded with half a dozen faces, all smiling and looking into the horizon. I was travelling south on a two day, non-stop journey through India, when I experienced the most awe-inspiring view. The sun was setting over the distant mountains, the moon was full and was being reflected in a lake below and the sky had become cast with a magical purple hue of light. I thought of my mother. I wanted to capture this very special experience, bottle it and send it back to her. My camera was blinkered and we were moving along at speed. If only I could freeze time in every direction - like a bubble - and share it with her. This was when I realised what I must invent next.”
When Tom returned to the UK, he returned with a mission to develop an affordable, handheld 360º panoramic digital camera, which enabled people with no technical expertise to capture an image of the entire scene surrounding them in an instant. But how?

Tom had no previous experience developing cameras or optical systems but he was keen and quick to learn and soon became immersed into several month’s of research, as he bought himself up to speed on the state of th e art of omni-directional imaging and associated VR technologies. It was apparent from the start of the project that the idea of capturing a 360° field-of-view was not unique to Tom. Numerous companies, academic institutions and research agencies had made a great deal of ground in the field of omni-directional imaging.

In fact, since the advent of photography in the late 1800’s, scientists, engineers and photographers have developed a wide variety of techniques for capturing a 360° panoramic field-of-view. None however, were suited to application in a compact handheld device, which could be used by a person with little or no technical expertise. While there are numerous examples of 360° imagery on the Internet, often referred to as Virtual Tours, the actual process of creating a 360° image is overly complicated, requiring expensive and cumbersome equipment.

360° and VR imaging are areas of specialist expertise - its applications usually confined to the industries of real estate, tourism and surveillance, where clients are happy to pay a premium for multimedia professionals to compose, process and publish such images on the web.
So Tom began his own technical development. The first concept,
called ‘ic3sixty’ comprised of an elaborate system using a radial array of multiple cameras, which faced outwards. While the components for this system were easily attainable and did not require a custom optical design (an area which Tom found extremely complex) this concept proved to be impractical and a little overkill.

Later concepts included the ‘BubbleFish’, which used two back-to-back fisheye lenses to create a full spherical field-of-view, and original concepts using the principals of existing technologies, such as a panoramic annular lens, a panoramic refracting optic, a catadioptic omni-directional lens system and the use of parabolic mirrors. For one reason of another it seemed that none of these systems were suitable for application in a single-shot, miniature, low-cost product with the field-of-view that Tom wanted to achieve.
Tom had quickly became familiar with Apple’s QuickTime VR, which was already established as an industry standard for viewing ‘immersive’ 360° panoramas on the Internet. This became the chosen platform for viewing bubble images, but it didn’t overcome the problems associated with capturing such an image in the first place.

Over the course of the next couple of years, what had began as an independent self-funded research programme grew to involve leading telecommunications innovators, university experts, the optical design division of the BAE Systems and the analysis of some conceptual NASA patents. Tom had still not found an appropriate optical solution.

Finally, in the spring of 2004, Tom teamed up with VR Interactive of Canada, who were innovators in 360º panoramic & VR imaging, and had developed core technologies using a torodial 360º reflector, which they were confident could be miniaturised to achieve the miniature
design essential for BubbleScope’s handheld and compact use, together with the desired wide vertical field-of-view requirements and their technology had the potential to be mass manufactured at the affordable price point expected by today’s electronics consumers, whilst importantly, also capturing a high quality image.

BubbleScope Ltd was formed in the summer of 2004 and with investment from a supportive group of friends and family, Tom immediately undertook a proof of concept programme to miniaturise VRI’s technology. This programme was successful and the first BubbleScope® demonstrator was completed in the spring of 2005. In tandem to this Tom had also forged a strategic relationship with manufacturing partners IDT, Hong Kong. Now, following extensive productionisation and marketing studies, the first generation BubbleScope® product is scheduled for launch in the spring of 2006. Tom is optimistic as to how far his idea might grow.

As for being world changing? Well, dreams can come true.
The Evolution of the BubbleScope®

If you’re interested in learning more, then use the following link to download a .PDF comprising of a collage of Tom’s design and development work, including early sketches, ideas, images and illustrations.

Download ‘The Evolution of the BubbleScope®’ (Approx. 15Mb)

Copyright © 2005 BubbleScope Ltd. All rights reserved. BubbleScope® is a registered trademark.